11/9/2023 0 Comments Freecol map selection![]() ![]() The controls are explosively sensitive and I was so far unable to overcome the first platform sequence in the first level. But I have two problems with the game: 1. There have been multiple (mostly bugfixing) releases of the action platform game Blob Wars : Blob And Conquer. So far, the game features a simple level editor (which I slightly fell in love with already - just think of the possibilities!) and some neat monsters are preparing for their way into the project's CVS! And the other thing is that Dungeon Keeper is/was pretty awesome. "Another Dungeon Keeper clone!" you say? Well, the thing is that Dungeon Digger's development kind of stagnated. OpenDungeons (to be renamed) has been started and a forum was created on the forums. One unusual aspect of the game's installer is that you can to choose to not install the unfree car models (although I don't know for sure how free the TORCS team's definition of free media is.) I tried to compile the racing simulation from CVS and failed, but fortunately it is available in binary forms for Win/Lin/Mac and is easy to install. :) Oh yeah, I nearly forgot to tell you that I made a stupid little gameplay video. There is a lack of a damage model, but it's still fun to practice an aggressive driving style sometimes. There are great textures in the game but some of them are just bad (probably heritage from darker times.) I like the track's layouts but I wish there was an environment artist who would spice up TORCS' landscapes. Though some things are strange about it: the game generally runs smoothly, except for some rare, sporadic lags which make controls problematic for a second. It has been a while since the last time I gave The Open Racing Car Simulator a try and this time I had unexpectedly much fun with it. I just checked if I covered in this post everything I have to share and realized that this is about 10%. When I'm done with that, hopefully Python 3000 will be ready for use and learning. Next up will be the Lua Reference Manual. ![]() I like it because it takes me by the hand without making me feel stupid. I'm currently reading Learn to Program, it teaches via Ruby. Give the new alpha a try, it's worth it! The fact that most maps are not just very, but too dark, is something I consider a problem for deathmatch games. It has great maps and a fine, small weapon selection and it's movement style is definitely something fresh. In other news: I recorded another video of TORCS (slightly better synchronized), after finding out that there is at least one map that looks rather pretty (by my standards.)īlood Frontier recently started interesting me very much, because it is fun to play. I can't find any official PyDay site any more :( Regarding other short-time game programming challenges: The next Ludum Dare will happen in 2 weeks and 2 days. You can vote too.ĭungeonFarmer is pretty freaky because it has to do with farming in a dungeon! O_o Super StarHawks Gaiden is awesomely neo-retro, but was submitted too late. You can take a look at the v i d e o s of the other contesting games. No problem, lesson learned (don't try to make an rts in little time.) No regrets but if I'm to participate in a game creation compo this summer again, I will work for it at night so I can sleep in the sun at daytime! Me and kiba wanted to create a simple rts called Playground Wars and we failed. Two of the submitted games had incorrect-case directories/filenames!!!! /me rages !!!!11!! Well, let's blame the weather, shall we? :D Many games weren't finished, though are playable to some degree. Also my humble opinion is that the topic "opposites" was way too liberal. The previous Rubyweekend took place only 1.5 months ago, and the weather motivates to spend time outside the reach of game-creation-suitable input devices. The results are not impressive, but much more than I had anticipated. It was then that the second Ruby weekend game programming competition came to an end. Pioneer rays of light touched my face like golden hair. ![]()
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